![]() Some characters have personal history with Sam and some only know him from his work. Some characters genuinely love Sam and are excited to see him again and some have an axe to grind. It’s a great personality type for his chosen profession in journalism, but not so great for getting along with everyone in a small town." He’s a flawed guy who has a tendency to give into impulse, and a bad habit of asking imposing questions when it’s not entirely appropriate. "Sam Higgs ends up being a far more interesting main character than he appears at first. You can tell this weighs on him with every shop he enters, not always knowing if he’s walking into a friendly or hostile environment. The game often reminds you of Sam’s checkered reputation in the town with folks seeming divided on him due to the critical nature of a scathing article he wrote about Basswood’s last remaining mine failing to follow regulations. It’s a great personality type for his chosen profession in journalism, but not so great for getting along with everyone in a small town. Sam Higgs ends up being a far more interesting main character than he appears at first. Whether it’s the impassioned orchestral chord progressions that accompany uncovering a major plot point or the light-hearted bluegrass playing in a humble coffee shop, the music generally gets it right. The soundtrack, while not outstanding, does help save some of the moods that the visuals seem determined to undercut. These visual hitches shouldn’t be a deal-breaker for anyone who enjoys a good story, but they do create a lower ceiling for the atmosphere than it deserves. A slightly more than excusable amount of texture popping and many objects, when held, awkwardly clipping through characters hands only add to the cracks of Twin Mirror’s otherwise well-executed gameplay and cutscenes. The only thing holding them back is their less-than stellar facial animations and somewhat mediocre amount of detail, both of which often rob the story’s more significant moments of the impact they were going for. The folks that Twin Mirror’s protagonist, Sam Higgs, talks with are all consistently well written and acted. Individuals are different, but the town’s troubles weigh heavily on everyone making some more closed-off and bitter than others with short tempers and long memories. The dying coal industry, the opioid crisis, and how the former feeds into the latter are depicted without lazy stereotypes but instead, thoughtful nuance. The characters and setting were clearly created with a deep understanding of and sensitivity to the real issues that many towns like Basswood deal with. #Twin mirror him crackedEverything, from the vast wooded hills down to the cracked pavement of old roads that aren’t traveled enough to warrant regular repair feels right."Īdding to the authenticity are Basswoods citizens all with their own idiosyncrasies and quirks that take generations of life in a small, isolated town to form. "Being from West Virginia myself, I can personally attest to the accuracy with which the old mining town aesthetic of Basswood was created here. The town, like so many others from the region, genuinely feels like it harbors memories of a happier time but now barely clings to the last few threads of its former vibrancy. #Twin mirror him fullThe town of Basswood is full of faded buildings, dusty windows, grass and ivy creeping up from under old concrete, and the occasional well-intentioned graffiti. This makes Twin Mirror’s outdoor areas its most interesting by far to me. Everything, from the vast wooded hills down to the cracked pavement of old roads that aren’t traveled enough to warrant regular repair feels right. Yet, while I enjoyed most of my time with it overall, I wouldn’t be able to look at myself in the mirror if I told you it surpassed their previous games.īeing from West Virginia myself, I can personally attest to the accuracy with which the old mining town aesthetic of Basswood was created here. Seeing that Dontnod Entertainment developed the latter, you would think they would have something spectacular in store for fans of these sorts of games with Twin Mirror. Games like Detroit: Become Human and Life is Strange have more than demonstrated the heights a narrative-driven adventure game can soar to when handled well. The psychological thriller video game genre might not ever have the mass appeal of more popular action-oriented titles, but when done right it can really hit home with players who give it a chance. ![]()
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